Love Addiction
Love addiction is a human behavior in which people become addicted to the feeling of being in love. Love addicts can take on many different behaviors. Love addiction is common; however, most love addicts do not realize they are addicted to love. Love addiction treatment with various recovery techniques, most of which are similar to recovery from other addictions such as sex addiction and alcoholism, through group meetings and support groups. The normal process of falling into love addiction begins when a person begins to feel sympathy with another person after going through an initially innocent moment of attraction and automatically idealizes the other to the point of divinity. The individual is blindly attaches to the other person, becoming incapable of making a realistic analysis of the situation; they may project all kinds of illusions onto the other person, believing them to be the only one that can bring happiness. This process can be very quick. For some, this a brief experience that is only the first step toward a more mature relationship. There are, however, those who never go past this stage of blind love. Obsession can be the primary symptom of any addiction. In love addiction, the individual's insecurity gives rise to an obsessive attachment to the object of their affection. It typically manifests as an insatiable hunger that distorts the person's perception of reality and often results in various unhealthy behaviors and suffering. The typical love addict demonstrates the most predictable relational patterns for the majority of people who fall into addictive relationships. Repeatedly they become preoccupied and obsessed with attaining or keeping the perfect person, soul mate, Superman, or Wonder Woman who will make their lives meaningful and give them unconditional love with positive regard. In their obsession, fantasy, and denial they quickly fall into and become infatuated in relationships. Essentially their identity is only through their relationship with their partner. Because of impaired boundaries, they are in constant pursuit of merging with their partner; therefore, they become overly dependent clingy and smother their partners. They take all focus off themselves escaping while throwing themselves into their partner's life. They try to earn love and attention that will avoid abandonment and being alone. Romantic love addicts are romance junkies and relationship hoppers. They compulsively hop from one infatuated relationship to another in an attempt to keep their supply dependency or addiction going. Initially they often believe they are in love with a person they start a relationship with, but they do not truly fall in love. Romantic love addicts are addicted to the fantasy created in their minds and have false hopes unrealistic expectation that one day they will find the right one who somehow will keep the rush, passion, and intensity going all the time—an impossible task for anyone. The sex and love addict displays the uniform patterns of the typical love addict, but the additional characteristic is the sex and love addict type also is highly preoccupied with sex and sexual fantasies with only one particular person, usually a romantic partner. They are not in love with their partner so much as they are in love with the sexual acts with their partner. The sex and love addict rarely seeks sex outside of a romantic relationship unlike the pure sex addict. The sexual obsession with one partner becomes a significant driving force for staying in a relationship. Like most love addicts, they will tolerate misery and pain in a relationship; however, they do it solely for maintaining sexual intimacy with that one person.
Mahjong
Mahjong, sometimes spelled Mah Jongg, is a game that originated in China, commonly played by four players with some three-player variations found in Korea and Japan. The four player table version should not be confused with the popular Western single player tile matching computer game Mahjong solitaire, which is a recent invention and completely different from the table game. Similar to the Western card game rummy, mahjong is a game of skill, strategy and calculation and involves a certain degree of chance. In Asia, mahjong is also popularly played as a gambling game though it may just as easily be played recreationally.
The game is played with a set of 136 tiles based on Chinese characters and symbols, although some regional variations use a different number of tiles. In most variations, each player begins by receiving thirteen tiles. In turn players draw and discard tiles until they complete a legal hand using the fourteenth drawn tile to form four groups melds and a pair head. There are fairly standard rules about how a piece is drawn, stolen from another player melded, the use of basic numbered tiles and honours winds and dragons, the kinds of melds, and the order of dealing and play. However there are many regional variations in the rules; in addition, the scoring system, the minimum hand necessary to win varies significantly based on the local rules being used.
All tiles are placed face down on the table and are shuffled. By convention all players should participate in shuffling using both hands moving the pieces around the table, loudly, for a lengthy period. There is no fixed rule on how to deal or how to treat tiles which flip over during shuffle, though possible solutions include turning back over the pieces at the moment they are seen, turning over all revealed pieces at intervals or doing so at the end of the shuffling and forming of the wall.
Each player then stacks a row of 18 tiles two tiles high in front of him for a total of 36 tiles. Players then push each side of their tiles together to form a square wall.
The dealer throws three dice and sums up the total. Counting counterclockwise so that the dealer is 1 or 5, 9, 13, 17, so that south is 2 or 6, 10, 14, 18, etc., a player's quarter of the wall is chosen. Using the same total on the dice, the player then counts the stacks of tiles from right to left. Starting from the left of the stacks counted, the dealer takes four tiles to himself, and players in counterclockwise order take blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise. Each player then takes one last tile to make a 13-tile hand. Dealing does not have to be this formal and may be done quite differently based on house rules.
Each player now sets aside any flowers or seasons they may have drawn and takes replacement pieces from the wall.
The dealer takes the next piece from the wall, adds it to his hand. If this does not complete a legal hand, he then discards a piece throwing it into the middle of the wall with no particular order in mind.
Local play on the street in Lanzhou
Each player takes a turn picking up a tile from the wall and then discarding a tile by throwing it into the centre and, if desired, announcing out loud what the piece is. Play continues this way until one player has a legal hand. At this point a player will call out mahjong and reveal their hand. There are four different ways that this order of play can be interrupted which is mentioned below.
During play, the number of tiles maintained by each player should always be thirteen tiles meaning in each turn a tile must be picked up and another discarded. Not included in the count of thirteen tiles are flowers and seasons set to the side and the fourth added piece of a kong mentioned below. If a player is seen to have more or less than thirteen tiles in their hand outside of their turn they are penalised.
Poker Chinese
Chinese 13 Card Poker
Chinese Poker is played with a standard 52-card
deck. Up to four players can play.
Each poker player receives 13 cards, face down, one at a time, in rotation. A hand is
dealt to all four positions even if vacant. The hand must be arranged with three
cards in front, five cards in the middle, and five cards in the back, where the
back hand should rank higher or equal to the middle hand, and the middle hand
should rank higher than the front hand. Standard poker rankings apply. Straights
and flushes do not count in the front hand except in the event of an automatic
win.
Scores are kept by points. Each part of the hand is assigned one point. Each
point is given a monetary value for each game.
Hands are then compared with each player, one at a time. The poker player with the
higher ranking hand in the front segment wins one point. The player with the
higher ranking middle hand wins one point. The player with the higher ranking
back hand wins one point.
If two out of three of the players' hands ranks higher than an opponent's hand,
the first player wins two points. For example, the player would win two points,
minus one point (the one an opponent won) plus one point for a majority of
segments win, thereby, winning two points total.
If all three parts of the player's hand ranks higher than the opponent's hand,
the winner gets four points. (The player wins three points (net win), one point
for winning each of the three hands minus zero points (the opponent didn't win
any) plus one point for the majority of hands won, totaling four points.)
Automatic Win
There are also hands known as an "automatic win" and the player may declare the win by placing the stack of cards down on the table. However, the player must declare the automatic win before the hands are opened, otherwise the hands will play the way the player sets. The automatic win hands are as follows:
- The Dragon Hand: Ace through King of any suit. This hand beats all other automatic win hands.
- Any 13-card hand that has six pairs. Note that four-of-a-kind can be counted as two pairs.
- Any 13-card hand that has suited cards in all three parts.
- Any 13-card hand that has straights in all three parts.
A Straight Flush can be used as a Straight or a Flush for bonus hands.
Improperly Set Hands
A hand is set improperly if: Any part of the three segment hands has the wrong number of cards; or, any part of the three segment hands are set out of ranking order. Any player that sets his or her hand improperly must pay four points to all of the other players.
Eastern, Western and Mandarin Bonus Points Variations
Eastern Version point awarding Variation: The play of
the poker game is the same as 13 Card Poker. In addition to the basic point system as
in 13 Card Poker, bonus systems of awarding points is used for making certain
hands in the front, middle and back positions. In addition to the basic point
system, points can be earned on bonus hands as follows: (a) Bonus point hands in
the back: (1) straight flush-five (5) points; (2) Four of a kind- four (4)
points. (b) Bonus point hand in the middle: (1) straight flush - then (10)
points; (2) Four of a kind - eight (8) points; (3) Full house - two (2) points.
(c) Bonus point hands in the front: (1) Three of a kind - three (3) points. If a
player wins two out of three hands, the player is awarded two points for their
winning hands and loses one point to his opponent for a total of one point from
that opponent. When a bonus hand is involved, the winning hand earns only the
bonus hand points.
Western Version point awarding Variation: The play of the poker game is the
same as 13 Card Poker. In addition to the basic point system, this point system
awards one additional point to the poker player who wins the majority of hands. If a
player beats his opponent two out of three hands, they receive a total of two
points for their winning hands.
Mandarin Version point awarding Variation: The play of the game is the
same as 13 Card Poker with opportunities to earn extra points. A player earns
one point for each winning hand as in 13 Card Poker. Three of a kind in the
front hand triples the point value. A bonus can be received which awards
additional points for making certain hands in the front, middle and back
positions. If a bonus hand is present, the points for that bonus hand are then
added on. Two special bonus situations can occur, the "shot" and the "home run."
A "shot" situation occurs when a player wins all three hands against an
opponent. The regular point value for each hand is doubles and added to the
total. A "home run" situation occurs, only in a four-handed game, when a player
wins all three hands on the showdown against all three of their opponents. The
regular point value for each hand is tripled and added to the total.
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Poker Blinds
A blind or blind bet is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet. This two-blind structure, sometimes with antes, is the dominating structure of play for community card poker games such as Texas hold-em. Sometimes only one blind is used often informally as a "price of winning" the previous hand, and sometimes three are used this is sometimes seen in Omaha. In the case of three blinds usually one quarter, one quarter, and half a normal bet amount, the first blind goes "on the button", that is, is paid by the dealer.
For example, in a $2–4 limit game, the first player to the dealer's left who, if not for the blinds, would be the first to act posts a small blind of $1, and the next player in turn posts a big blind of $2. After the cards are dealt, play begins with the next player in turn third from the dealer, who must either call $2, raise, or fold. When the betting returns to the player who blinded $1, he must equal the bet facing him toward which he may count his $1, raise, or fold. If there have been no raises when action first gets to the big blind that is, the bet amount facing him is just the amount of the big blind he posted, the big blind has the ability to raise or check. This right to raise called the option occurs only once: if his raise is now called by every player, the first betting round closes as usual.
Similarly to a missed ante, a missed blind due to the player's temporary absence i.e. for drinks or a restroom break can be denoted by use of a special button. Upon the player's return, they must pay the applicable blind to the pot for the next hand they will participate in. The need for this rule is eliminated in casinos that deal in absent players as described above. Also the rule is for temporary absences only; if a player leaves the table permanently, special rules govern the assigning of blinds and button see next subsection.
In some fixed-limit and spread-limit games, especially if three blinds are used, the big blind amount may be less than the normal betting minimum. Players acting after a sub-minimum blind have the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a limit game with a $5 minimum bet on the first round might have blinds of $1 and $2. Players acting after the blind may either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
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