Individual Karma

Each individual creates their own karma by experiencing results, their ability to learn, and their disregard for experiencing. We create our own capacities and limitations. Karma is the need to know more about a feeling, or an action, to make one's knowledge more complete and whole. It is the necessity to experience an action or thought more fully, or from a different perspective, so that you understand it as completely as possible in order to maintain balance in your mental creations. You cannot project perfect creations unless you understand the materials, tools, and processes of creation completely, and have experienced the repercussions of your actions. A person exists to experience all forms of materiality, to understand each thoroughly, and to learn how to manipulate and maintain these forms in balance and harmony. As the individual evolves, studies his progress and finds there is a gap in his understanding, at some point in time the gap with the appropriate experience to balance it out. Karma is the need to experience. To fill gaps in the understanding of the experiences gained. It is a lack of understanding of all the points of view that apply, and an awareness that is necessary.

Deuce-to-Seven

Deuce-to-seven low is often called Kansas City lowball the no-limit single-draw variation or just low poker. It is almost the direct opposite of standard poker: high hand loses. It is not as commonly used as the ace-to-five low method.

As in all lowball games, pairs and trips are bad: that is, any hand with no pair defeats any hand with a pair; one pair hands defeat two pair or trips, etc. No-pair hands are compared starting with the highest ranking card, just as in high poker, except that the high hand loses. In deuce-to-seven low, straights and flushes count for high and are therefore bad. Aces are always high and therefore bad.

For example, the hand 8-5-4-3-2 defeats 9-7-6-4-3, because eight-high is lower than nine-high. The hand 7-6-5-4-2 defeats both, because seven-high is lower still. The hand 7-6-5-4-3 would lose, because it is a straight. Aces are high, so Q-8-5-4-3 defeats A-8-5-4-3. In the rare event that hands with pairs tie, kickers are used just as in high poker but reversed: 3-3-6-4-2 defeats 3-3-6-5-2.

Since the ace always plays high, A-5-4-3-2 is not considered a straight; is simply ace-high no pair it would therefore lose to any king-high, but would defeat A-6-4-3-2.

The best possible hand is 7-5-4-3-2 hence the name deuce-to-seven low, followed by 7-6-4-3-2, 7-6-5-3-2, 7-6-5-4-2, 8-5-4-3-2, 8-6-4-3-2, etc. Hands are sometimes referred to by their absolute rank, e.g. 7-5-4-3-2 #1, said 'number one'.

When speaking, low hands are referred to by their highest ranking card or cards. Any nine-high hand can be called a nine, and is defeated by any eight. Two cards are frequently used: the hand 8-6-5-4-2 can be called an eight-six and will defeat an eight-seven such as 8-7-5-4-2.

Another common notation is calling a particular low hand smooth or rough. A smooth low hand is one where the remaining cards after the highest card are themselves very low; a rough low hand is one where the remaining cards are high. For instance, 8-7-6-4-2 would be referred to as a rough eight, but 8-5-4-3-2 would be referred to as a smooth eight.

Wild cards are rarely used in deuce-to-seven games, but if used they play as whatever rank would make the lowest hand. Thus, in 7-6-Joker-3-2, the joker plays as a 4, while in Joker-5-4-3-2 it would play as a 7 a six would make a straight, and an ace would make ace-five high.

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